MoveWise

Increasing daily movement by 35%

Role

UX/UI Designer

Role

UX/UI Designer

Team

1 Partner

1 Strategy Director

4 Strategists

1 Developer

2 Designers

Team

1 Partner

1 Strategy Director

4 Strategists

1 Developer

2 Designers

Timeline

March–May 2025

Timeline

March–May 2025

Tools & Skills

Figma

Product strategy

Product design

Design system

Wireframing

Tools & Skills

Figma

Product strategy

Product design

Design system

Wireframing

Overview

We built a web-app that helps teachers bring more physical education into their everyday curriculum

Bite-sized Lessons

Digestible, short-form lessons and courses.

Activity Search

A library of pre-made activities for teachers to pull from.

AI Activity Creation

Generative AI tools for students and teachers to make their own activities.

Performance Evaluation

A dashboard that gives administrators an overview of the progress.

Bite-sized Lessons

Digestible, short-form lessons and courses.

Activity Search

A library of pre-made activities for teachers to pull from.

AI Activity Creation

Generative AI tools for students and teachers to make their own activities.

Performance Evaluation

A dashboard that gives administrators an overview of the progress.

Process

We spoke with teachers to learn about their contexts and how our app could be more meaningful for them

Understanding teachers' daily lives and their experience with EdTech gave us clarity on how to shape the features. Our two main takeaways: teachers vary widely in digital literacy, and they already juggle many competing priorities.

Understanding teachers' daily lives and their experience with EdTech gave us clarity on how to shape the features. Our main takeaways were realizing the span in digital literacy and large amount of priorities already taking up teachers' time.

Low digital literacy

The teacher demographic ranges in background, age, and experience. We should design with the goal of accommodating those with low digital literacy.

Competing priorities

Teachers are already stretched thin. We must acknowledge the platform will not rank high amongst their priorities.

Key Design Decisions

We made key UX decisions that were informed by our user insights

1/3

Feel in control of your progress

We compressed lessons to under five minutes and made the user's progress visible, giving teachers a sense of control and forward momentum.

2/3

Simple filters

We reduced cognitive load by using a few easy-to-scan categories instead of endless filters. We made key information that affects teacher decision-making more visible, such as activity duration and ratings.

3/3

Progress tracker

To encourage participation in the program, we added visual indicators showing completion of program content, like surveys and courses.

Design System

Designed to feel approachable and energetic

Teachers use boring B2B software every day. We wanted our experience to feel fresh and approachable instead.

Nunito Sans is a humanist typeface, making it legible and friendly.

results

35% increase in average student activity

After rollout, schools using the platform saw a 35% increase in average student activity.

Role

UX/UI Designer

Team

1 Partner

1 Strategy Director

4 Strategists

1 Developer

2 Designers

Timeline

March–May 2025

Tools & Skills

Figma

Product strategy

Product design

Design system

Wireframing

Role

UX/UI Designer

Team

1 Partner

1 Strategy Director

4 Strategists

1 Developer

2 Designers

Timeline

March–May 2025

Tools & Skills

Figma

Product strategy

Product design

Design system

Wireframing