Role
UX/UI Designer
Team
1 Partner
1 Strategy director
4 Strategists
1 Developer
2 Designers
Timeline
March-May 2025
Tools & Skills
Figma
Product strategy
Product design
Design system
Wireframing
Overview
Defining the UX foundation for a nationwide physical education platform, from 0→1.
After a successful pilot led by a team of researchers, our client set out to scale a new physical education program to schools nationwide. The concept for MoveWise, a digital platform designed to help teachers integrate the program into their classrooms, was already in place.
With core features defined by stakeholders and executives, the primary need was to establish strong UX foundations and bring clarity to the product as it took shape. Working within a tight three-month timeline and a small team of two designers and one developer, we operated in a highly agile, fast-paced environment.
Design decisions
Making features more meaningful for teachers.
Our UX strategy, principles, and design system guide key design decisions that turn product capabilities into features tailored to our audience and their needs.
Here are some key design decisions that demonstrate this:
1.
Feel in control of your progress
We compress lessons to under five minutes and make user progress visible, giving teachers a sense of control and forward momentum.


2.
Simple filters
We reduce cognitive load by using a few easy-to-scan categories instead of filters. We also surface key information that affects teacher decision-making, such as activity duration and peer ratings.



3.
Progress tracker
To encourage survey participation, we tracked user's survey progress.

Results
A 35% increase in average daily student activity.
After helping develop the UX strategy, design system, and interface, we built the entire platform in under six months.
After rollout, schools using the platform saw a 35 percent increase in average student activity, surpassing the WHO’s daily recommendation of 60 minutes. The platform scaled the program efficiently and re-energized teachers and students alike, making movement an everyday norm.
Here are a couple of lessons learned through this experience:
Reflection #1
A good UX strategy helps every role on the team - not just designers.
After initially outlining the UX strategy for the design team, I found it became far more valuable once shared across all roles. It gave everyone a shared lens that made decision-making faster and clearer. However, balance is critical. Strategies that are too specific are hard for non-design roles to grasp, while strategies that are too broad fail to empower independent decision-making and slow development.
Reflection #2
Capabilities are not features.
Capabilities describe what the product can do. Features define how those capabilities are shaped to deliver value to the audience.











